Partnerships
This page states plainly what kinds of partnership exist with One Game a Day today, and which do not. It makes no offers and quotes no prices or audience figures, because none have been published.
What exists today
Collaboration with game developers. This is the one form of partnership that exists. Games are published on the site by the One Game a Day team, and a developer's game can be among them.
A published game gets its own page, a release day as the Game of the Day, a permanent place in the catalog and, where the developer wants one, a "Made by" credit. The overview for game developers explains what a game needs, and Submitting a game explains how games reach the team.
What does not exist today
- Advertising on the site. The site shows no advertising of any kind: no banners, no video ads and no ad networks. The only code from another company it may load is Google's tag, which measures the site's own advertising on Google and is described on the privacy page.
- Sponsored placements. No position on the site is sold. The Game of the Day is the game scheduled for that day. "Most played" and "Trending" are computed from real play, as described in How Most played and Trending are calculated.
- Paid promotion of any other kind. "Editor's pick" and "Featured game" are editorial choices made by the team. Neither is sold.
- A partner programme. There is no affiliate scheme, no media kit, no rate card and no published audience statistics.
- Technical integrations. There is no public API, no SDK, no embeddable widget and no data feed for partners, other than the public RSS feed of releases at https://onegameaday.net/feed.xml.
These are statements about the site as it is today.
Open to discussion
Nothing in this section exists today, and nothing here is planned, promised or priced. It lists kinds of collaboration that would fit the way the platform already works, for anyone who wants to start a conversation.
- Studios, collectives and game jams with several games. The platform publishes one game per day and can schedule games for particular days in advance.
- Schools and courses that teach game development. The package format is a plain folder of web files, with no SDK to learn.
- Writers and communities that cover browser games. Each released game has a permanent public page that produces a link preview when shared, and releases are available as an RSS feed.
For context when proposing anything: the site as it stands is free to play, shows no advertising, and ranks games by real play.
Getting in touch
The About page says how to contact the team.