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About One Game a Day

One Game a Day is a browser-gaming site built around one idea: a new HTML5 game is released every day.

What it is​

  • A website. Games run in the browser, with nothing to download or install.
  • Free. Every game page lists its price as "Free".
  • Open to anyone without signing in. There are no player accounts.
  • A growing collection. Each day's game is added to the ones before it; none are taken away when the next arrives.

The site opened on 12 October 2026 with five games: Void Drifter, Tombaterra, Falsebeat, Eonora and Treadhaven.

The idea behind one release per day​

The whole site is shaped around a short routine, which the project's roadmap calls its core loop: open, see today's game, play.

The design follows from that. The front page leads with the Game of the Day. A calendar leaf showing a release date is the site's recurring visual mark, down to the logo, which shows the day of the month and so changes daily.

Each calendar day holds at most one release. Earlier games stay in the release history and on All games. Game of the Day and the daily release describes this from a player's point of view.

Saying only what is true​

Several parts of the site are designed to avoid claiming more than is real.

  • Labels. The featured game is called "Today's game" only when it was released in the current daily slot. Otherwise it is labelled as the latest release, with how long ago it came out.
  • The countdown. A countdown to the next game appears only when a release is actually scheduled, and counts to that release's real time.
  • Rankings. "Most played" and "Trending" are calculated from real play sessions. When there is not enough play to rank fairly, the section explains that instead of showing a list. See How Most played and Trending are calculated.
  • Play counts. A game's number of plays is shown only once real plays have been counted.

What the site has chosen not to have​

These are deliberate decisions, with the reasoning recorded in the project's roadmap.

Not on the siteReasoning
Player accountsNot yet. Favourites and play history work without them. Accounts would add a login step, personal data and moderation, for little gain until there is a reason to sync between devices.
Daily streaks and achievementsA streak that punishes a missed day works against the tone of the site.
Ratings and commentsThey need accounts and moderation to be trustworthy.

The site also shows no advertising today. The only script from another company it may load is Google's tag, which measures the site's own advertising on Google and sets cookies only with your permission. It has no public API, no translations (it is in English only) and no native apps.

How it treats your data​

There are no accounts, and the site sets no cookies of its own. If the site is using Google's tag, that tag sets cookies only when you allow it; the privacy page has the details. Your favourites, your recently played list and your game saves stay in your browser.

The privacy page is the authoritative statement. Privacy and safety in brief summarises it.

Where the games come from​

Games are added to the site by the One Game a Day team. There is no public submission form today. Developers who would like a game considered should read the overview for game developers.

Contact​

The About page of the main site says how to contact the team.

More about the platform​